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Each row in the table represents a single macro, and comprises: { 2The macro name. { 2An optional icon used to represent the macro on the button bar (button macros only). { 2The actual macro definition. { 2An option which determines whether the button will appear on the button bar (button macros only). The options Button, Key and User control the type of macros being displayed. By default Button is selected, causing the dialogue box to display all the button macros. 17.2 Creating Button Macros Choose Button on the Macros dialogue box to display the button macros, then click on New to display the New button dialogue box  (fig.17.2). Type in a name for the button you require (maximum 12 characters). The button name must not be the same as any other macro already defined or the name of any keyboard key. So you cannot define buttons called A, h, F3, Print etc. The width of the button displayed on the button bar is determined by the width of the text you type, so choose short names if you want to fit lots of buttons on the button bar. The button name doesnt have any significance if you choose to use a sprite to represent the button. If you wish to assign an icon to your button, click on the icon to the right of the Sprite option to display the button box  (fig.17.3). The button box is a palette of sprites that may be used for button legends. Use the vertical scroll bar to scroll through the entire list, and choose the sprite you require by clicking on it. The button box will then be closed and the sprite name displayed in the New dialogue box. If you should then decide not to use the sprite, you can deselect the Sprite option. When you have completed the dialogue box, click on OK to create the button. The new button name will appear in the first column at the bottom of the macro list, but at this stage doesnt yet appear on the button bar. If you have assigned a sprite to the button, this will be displayed in the second column. The icon in the third column contains the actual definition, which at this stage is blank. If you type some text into this icon, choosing the button on the button bar will type the text into the document. Full details of how to define macro bodies are given later in this chapter. The final column is an option which determines if the button appears on the button bar.  Ovation Pro is supplied with a wide range of predefined buttons, but only a small selection are actually enabled  (see17.7). 17.3 Creating Key Macros Choose Key on the Macros dialogue box to display the key macros, then click on New to display the New key dialogue box  (fig.17.4). Now press the key or key combination that you wish to define. You may define any key on the main keyboard or keypad except for Escape, Break and Return. In addition you may also define key combinations using one or more of the Ctrl, Shift, Alt and Windows keys. The key name you have chosen is displayed in the New key dialogue box. When you have correctly chosen the key you wish to define, click on OK to close the dialogue box. The new key macro name is displayed in the first column at the bottom of the key macro list  (fig.17.5). The icon in the second column is for the actual definition, which at this stage is blank. If you type some text into this icon, it will be typed into the document when the keypress is invoked. Full details of how to define the macro bodies are given later in this chapter.17.4 Creating User Macros Choose User on the Macros dialogue box to display the user macros, then click on New to display the New macro dialogue box  (fig.17.6). Type in a name for the macro you require (maximum 12 characters). The name must not be the same as any other macro already defined or the name of any keyboard character. So you cannot define buttons called A, h, F3, Print etc. If you intend to use this macro in other definitions, it will be an advantage to keep the name as short as possible. When you have correctly typed the user macro name, click on OK to close the New macro dialogue box. The new user macro name will be displayed in the first column at the bottom of the macro list  (fig.17.7). The icon in the second column is for the actual definition, which at this stage is blank. Full details of how to define macro bodies are given overleaf. 17.5 Defining Macros To define a macro, left click in the definition icon to the right of the macro name, and type in a string. The string may contain all the usual ASCII characters, but must not begin with { or <. In addition to the normal printable characters, you can introduce any ASCII characters in the range 0 to 31 or 127 to 255 using special escape sequences (see Appendix B). If you wish to start the string with { or <, you must use the alternative sequences |{ or |<. Johnbtypes John Regards|MP^types Regards followed by CR |!|Ostypes (ASCII code 143) |<6>stypes the string <6> Key expansions If the definition string corresponds to the name of a key enclosed in braces {}, that key will be invoked (see Appendix C). All the keys on the keyboard may be used except Return, Escape and Break. Keys may also be prefixed by the following sequences: S_Shift plus key C_Ctrl plus key A_Alt plus key W_Window plus key CS_Ctrl Shift plus key AS_Alt Shift plus key AC_Alt Ctrl plus key ACS_sAlt Ctrl Shift plus key WCS_sWindow Ctrl Shift plus key WAS_sWindow Alt Shift plus key WAC_sWindow Alt Ctrl plus key WACS_RWindow Alt Ctrl Shift plus key  If a key in a definition has already been redefined using a key macro, the new definition will be used unless the key name is preceded by a single quote character. In that case, the original operation of the key is invoked i.e. the one predefined in OvationPro. {F1}sinvoke the keypress F1 {C_V}Rinvoke keypress Ctrl V {S_F3}1invoke the keypress Shift F3 {CRight}Iinvoke the keypress Cursor Right {F3}sinvoke the keypress F3 {F3}Rinvoke the original keypress F3Glyph names If the definition string corresponds to the name of a glyph (see Appendix H) enclosed in braces {} the relevant character is introduced. This will often be a more natural way of producing special characters than using the | code notation. Macro expansions If the definition string is a macro name enclosed in braces {} it will be evaluated. {dtp}Rexpands the user macro dtp {mc1}{mc2}expands mc1 and mc2 Function expansions If the definition string enclosed in braces {} doesnt match a macro name or keypress, it is passed to the script language and executed as a function. {setalign(1)} calls setalign() System expansions If the definition string is enclosed in angle brackets <> then it is evaluated in a special way. Firstly if the string represents a number (decimal or hex) it introduces a character with the relevant code value. If it is further enclosed in % % it is evaluated as an environment variable otherwise it is read from the registry. Examples. <65> Character code 65 i.e. A. <%USERNAME%> Environment variable. These can also be read using the getenvs() script language function.  Registry variable, HKLM is used as an abbreviation for HKEY_LOCAL_MACHINE. Similar abbreviations are understood for the other root keys in the registry.17.6 Other Macro Operations Recording Macro Definitions The previous pages describe how to type in macro definitions, but it is possible to record definitions directly from the document. It is useful if you wish to program a button, key or macro with a complicated key sequence. First, choose the macro you wish to define by left clicking in its definition icon. Select the Record option, and click in the document window without closing the Macros window. Now anything typed into the document will be recorded in the macro definition, including any special keypresses. Switch off recording when you have finished by deselecting the Record option. Expanding Macros Double-click on the macro name to expand it. Editing a Button Macro Click on Edit to display the Edit button dialogue box (fig.17.8). You may use this dialogue box to change the sprite assigned to the button. Please note that the Edit option is only available for button macros. Copying a Macro This option copies the macro definition that contains the caret. The Copy dialogue box allows you to type in a different name for the new copy. Operation of this dialogue box is identical to that for the New option described previously. Deleting a Macro This option deletes the macro definition that contains the caret. The macro is not completely deleted until OK is clicked, so if you wish to restore the deleted macro, click on Cancel and then reopen the Macros dialogue box. Saving the Macros Click on Save to save all the macro definitions so that they will be loaded automatically each time Ovation Pro is run. Click on Save As to display a standard save box, allowing you to save macros in a named file. To reload the macros, double-click the file or drag it to an Ovation Pro window. Loading a macros file in this way overwrites any macros currently loaded. 17.7 Summary of Pre-defined buttons The following pages list all the predefined buttons available in Ovation Pro. By default only a selection of these are enabled (see2.8), but you may enable the buttons that you require or add your own buttons. Many of the buttons may be used as templates for your own buttons. So for example, the button Courier sets the font to Courier but you may copy the button and edit its definition to set another font. To do this you will need some knowledge of the Ovation Pro script language and functions, which are described in detail in the separate Script manual. 6More button sprites can be added via a Buttons.spr 6file in the Custom applet. Some buttons present on the Button bar may originate from an applet and these have their own Buttons files. Remember to click on pSave6 to save any changes you make. q6an  Esa= Ea3RB E a3a$ ECa3_ EO{a3  Eǁa3{t Ea3{M K@3  E疂a3oU{ Ea3>{M @32 M /S@3 8 Ea3j$ E7׃a3% Ewa3r EGa3<)| Ea3Esa3 E~a= EJʀa3s Ea3 E:a3$ Ea3 EҾa3, Ea3) ER/a3. Ega3,u EZa3 } Ea37W E#a3͢ E\a3}\ EZa3` Ẽa3D Eba3Т EPa31[ E∄a3s EԄa3Ƒ E a3 E*Ea3:d Ej}a3l Ea3;, Ea3 E*&a3 Ej^a3NlB@2F3E~a3E&a3uEa3 AE.;a3Ensa3Ea3fzEa3ZE/a3Ega3+E6a31yEv؂a3AEa3]EHa3tEa36Ẽa3aE>a3*E~=a3eEua3bpEa3 Esa=8xt Ea3: EGa3L E/a3aS EO{a3w Ea3Wm Ea3@B E$a3 EO\a3 Ea3*t EWa3 Ea3gx E_da3 Ea3 Ega3Esa3ؚE㫀a3E#a3 Eca3_ETa3LE㌁a3=WE#Ła3Eca3 E~a=sx EJʀa3G Ea31W E:a3 Ea3  EҾa3= Ea3t ER/a3*9 Ega3,u EZa3 Ea3a E#a3l Eoa3k E⧃a37 E"a3&8 E+a3E~a3E&a3t$Efa3 E'a3_E_a3]E&a3@Ea3 Esa=d Ea3} EGa3? 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You can add buttons to the button bar that type in strings, execute keypresses for common options or call functions directly in =OvationPro<. Key macros represent keys on the keyboard allowing them to be redefined. Virtually all the keys may be redefined including special key combinations using Ctrl, Shift etc. User macros allow common constants to be given simple textual names. They are useful for defining constants that you may wish to use several times in other macro definitions. # 0_f~7, _낀Q9, q_3 L0: t0: 40: p0: 0: 0: <%0: mb_3 ,40`!<, T40/<X 940S< ,u40!< T40|< 40< ,=403<$ Ty40}< 40< ,40YI< TA40< 40 < $ !t2 F^P t2 F^P = "H, @ by' jtt6L X]7%&"jl |\%""">17_Macros 1.00 12th July 2000l 2000 PP&  $S1> tTt'0(L  \( 'c߄1 c߄1 n  4}XyU L X]71yzn@@P/TQcR X+ -a=ha-Ua.UnV]Jb O2\Y@ J- +c2 YOc Mn 7X8 %c X]7)./\X .\\\?Fig. 17.1 - The @Macros? dialogue box showing the buttons that have been defined.XPP/ L`+<?p t0A'1L  <d$1 20t߄1 t߄1  byU L X]7B()>|) 2 51t߄1nt߄1n X ̋byU݄L X]70$JXX5 72 K*`8Ls?X ߌX ߌZN -ܡ ))@ BJ7 ;5#M { /M ]7h Uc X]7 89,) d8,,,?Fig. 17.2 - The ANew button? box. 0P9 ~s+? XX; =7B d( N$m9| wh9| wh/%s M| YD6@ , JtX= ; M) 9 wMC Ed[7/ c X]7ף>?() ``>(((?Fig. 17.3 - TheB ?button box.P? Ax+5?Jp\!tAQ0BL  \\B EAc߄1 c߄1 n  4}XyU L X]7R1n@@)/,))JXXE GBb4xQdcgWxa:cdWx`:WM,N )%( '@= }JG KEc"Hc"Hn5wZ2 X ^L X]7HI2 lH222?Fig. 17.4 - The @New key? dialogue box. (PI _;+,w? XXK MGc. HcRÑcRW.H, )}a@ a JXM Kc hMc hMn B\7 ,X cL X]7NOY NYYY?Fig. 17.5 - The @Macros? dialogue box showing the keys that have been defined.lXPO !c+g?d `( tQbARL  $$R SQt߄1 t߄1  byU L X]7cB@) )S VRt߄1nt߄1n XlbyU݄Y    X]7.$XlXV XSt0_p)) s`ia:s`ia:V|)N )*A@  X \VtRMtRMe\7 PYa?cL X]7YZ4 lY444CFig. 17.6 - The DNew macroC dialogue box. PPZ W[+CXX\ ^Xs.7 j}sU7sU7aFK[ޣ )[} @ N9  ^ \t 7Mt 7M \7 䴊a ]cL X]7_``J_```?Fig. 17.7 - The EMacros? dialogue box showing the user macros that have been defined. hP` a+>?J$ tbfQcL  \\c bc߄1 c߄1 n  4}XyU L X]7gRn@@/6%7;JttfqbgL J$$g hft߄1 t߄1  byU L X]7rc))P h kgt߄1nt߄1n X ̋byU݄L X]70$JTXk mhj6 b#4jQ ҌjQ ьX/G 5 )m @ M Jm kj Mj M}( \7 <W 7cL X]7no6 pn666?Fig. 17.8 - The @Edit button? dialogue box. |P Po ur+i?JttqfrL  \r uqc߄1 c߄1 n  4}XyU L X]7gn@@d-f-h-!tqL  $$ t߄1 t߄1  byU L X]7r*ق*h t߄1nt߄1n X ̋byU݄L X]78$X`tL  \\ c߄1 c߄1 n  4}XyU L X]7WXn@@+++ HHi   P@ Hj  "H, P@JpH  wZ2, HH  B\7,JpH  \7, HH  \7,pH  \7, ĆH  cp` HH n4 p` HHn4 p` H y( p` pHy( p` HH  Xp`plYJTuJTuSection 17.....l PPv z _02p XXy1=MacrosoChapter 17 Pz $_0xXhh000Section 17.2~Creating Button Macros0= P $_0HH  X XX1=MacrosoChapter 17`P $_0x 8X1=MacrosoChapter 17JPP $_0x H  c hHH n4  HHn4  hph000Section 17.6wOther Macro Operations0= P $_0 H  X XX1=MacrosoChapter 17PP $_0xpp888Section 17.7:Summary of Pre-defined Buttons0=P P $_0J$XW1=MacrosoChapter 17 PPX $_0x hh...Section 17.4Creating User Macros0= P $_0HHH  X (+a=a-U^ DC {filename} P{pagenumber} {datetime}-iKZ J(DtpptASCIIbus22cCRitSdtpef13FFgotohijohnkpmc12MuMcMacrosmcMcMacrosoOSptRdUnsigdVVdosetigntysgroupvs2b DE alt 4F'ED GtpptASCIIbus22cCRitSdtpef13FFgotohijohnkpmc12MuMcMacrosmcMcMacrosoOSptRdUnsigdVVdosetigntysgroupv DDH alt 4I&HGJ0u {rcŐf/[xfB0f  X]7/&vwk-JvTools Select tool. Frame tool. Rotate tool Magnify tool. 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Save (see3.9). Save (without prompt). Save story/picture (see3.9 &10.2). Save stylesheet (see15.1). Revert to saved (see3.4). Print dialogue box (see3.10). Mail merge dialogue box (see12.5). Edit Menu Select all (see3.5). Clear selection (see3.5). Cut selection (see3.6). Copy selection (see3.6). Paste selection (see3.6). Delete selection (see3.6). Show/hide Clipboard (see3.6). Embed object from clipboard (see8.10). Undo (see3.4). Redo (see3.4). Find dialogue box (see3.8). 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HHEF N.Y   HHFG *N.*   HGH F+N.Z   pHHI Ff   HHIJ vN.[   HpHJK iFf   HKL N.[  JHLM >Ff   HHMN )?N.[   HHNO Fg   HOP N.[   p HPQ vFi   HHQR N.Z   HpHRS RN.,   HST SN.Z   @HTU Ff   HHUV N.[   HHVW Fg   HWX [ N.[   pHXY OgFe   HHYZ gM.[   HpHZ[ Ff   H[\ M.[   @H\]  Ff   HH]^ i K.Z   HH^_ 0{K.,   H_` \|K.Z   p H`a $F   HHab ?K.4\   HpHbc s3K.   Hcd t3K.4\   Hde F   HHef 95\  JpHfg 95\   HHg HF6  pk pNk ykmi-k t?Gn D [^7 `T X]7yklm6* Cpl666Text/Picture Menu Modify text dialogue box (see4.6). Font menu (see4.2). Set font to Courier. Size menu (see4.3). Set type size to 13pt Effect menu (see4.4). Set text to Normal (see4.4). Set text to Bold (see4.4). Set text to Italic (see4.4). Underline text (see4.4). Reverse out text (see4.4). Set text to Superscript (see4.4). Set text to Subscript (see4.4). Text Colour dialogue box (see4.5). Text Format dialogue box (see5.4). Alignment menu (see 5.2). Left align text (see5.2). Centre align text (see5.2). Right align text (see5.2). Fully Justify text (see5.2). Single space line spacing (see5.3). Double space line spacing (see5.3). Set 14pt absolute leading (see5.3). Display Tabs ruler (see5.5).  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